As someone who has spent way too much time and money on pointless pieces of paper (like a university degree), I can understand that sometimes, people just don't have enough faith in their gag reflex to help fund their childrens' card game needs. Sometimes, you just can't afford to spend more than 1 dollar, and today, we'll see what we can build with exactly that.
- Disclaimer: The following decks are all meant to get you up to a top three at locals (maybe 1st place with some effort), don't expect miracles.
- Keep in mind: The one thing budget and generally rogue/lower tier decks have going for them over the popular decks is the element of surprise, aka the opponent doesn't know what they're dealing with. In order for this not to cancel itself out, you need to know how your opponent's Deck works. Your advantage is knowledge, that your opponent respectively lacks. Study what's popular decks/meta before heading to a tourney, and, if possible, test it out yourself on some online platform. If you have to stop your opponent and ask if you can read his cards, you've already lost.
- Budget will be based on cardmarket, at lowest average price (no "lucky deals" in this) with max total budget used at 1,10 Euro, shipping not included.
- If you had a 30$ budget you can just get any structure deck of the last decade X3 and make either a decent deck or some really annoying sh!t that's plagued the game way longer than it has any right to. Again, we're just looking at what can be made with spare change.
- I'm checking based on Euro prices with 1,10 Euro being the max budget, so technically in dollars it can reach up to 1,33$. I doubt it will, but if I'm off by 0,23$ or something don't shoot.
- The Decks will be graded with a difficulty rating, from D to A, with D being autopilots, and A requiring careful plays.
- Everything listed below, I have made at some point IRL and gone through extensive, successful testing. I'm not just listing things you can make dirt cheap, I'm listing things you can make dirt cheap and win with.
D/D/D
Difficulty: A
Pure Gouki
Pure Gouki is very close to my irl recipe as well, with very minor changes, since I had to stick to the budget limit. With every single card of the deck being at 2-4 cents and nearly all the Goukis having floating effects, it's no wonder these things were super popular for years. The lack of proper spells/traps did hurt the deck, but ultimately, Goukis are still a perfectly viable Link 4 popping deck.
"Moonsault" X2 is non-negationable, hell at one point I ran him X3 irl. You will learn how to use both him and "Thunder Ogre" every. single. turn. Because of the Goukis' common mechanic people are often wasteful with their resources, don't do that. The good news is that after that, Goukis don't require much in the way of decision making, other than which Link 4 you will bring out each time (personally I'd go for either "Master Ogre" or "Powerload Ogre" depending on the opening hand and what I know of the opponent's Deck). (Also how to use "Twistcobra" best.) It's just some basic combos you will have to learn, mostly involving going to and from "Thunder Ogre".
Difficulty: C
Deskbots
I actually got the idea to write this article when I randomly found them amongst my deck piles yesterday (I have about 140 decks irl for the record), so I did an opening hand test out of nostalgia. It resulted, after using them for the first time in some 4-5 years or so, in an adorable 18000 ATK with Armades lock, so... You know, there's that. Truth be told I have never taken them to locals, but I have used them plenty of times against friends in the past, and they used to perform pretty well. I eventually stopped playing them because they did the exact same thing every duel, which gets tiresome fast.
Practice a lot with these things, the order in which you use effects is surprisingly not important, but your choices for adds/summons from deck/reshuffles in each case will determine the games, especially as far as Pendulums are concerned. The recipe is basically everything X3 and then some backrow clearance ("MST" being my goto) and disrupts for the disrupts, to help the OTKs go through.
Difficulty: B
Hazy Flame
Stick to a roughly 20/20 recipe of monsters and spells (and ONLY spells), so that you have a higher chance of getting "Sphynx" right every single turn (on that note, remember to count your visible "Hazy" cards to calculate what there is more left of in the Deck, monsters or spells). You basically want every "Hazy" card X3, other than the Trap, which you don't want to run at all, and "Mantikor", for which you only want 1 copy. Hazys only have 1 "combo", and that's using "Peryton"'s effect to get 2 copies of "Hydra" from the Deck, resulting in a 4 material "Basiltrice" on his own. There is also "Rekindling" for which you have 3 available monsters. Other than that you have plenty of room to experiment with the Spells even at the lowest budget, so go nuts.
Tenyi
Pure Performapal
F.A.
Dinomist
"Dinomists" only lack Spell/Trap removal, and otherwise are a fairly competent (for their budget) beatdown archetype, that, depending on opening hand, can go either 1st or 2nd, so losing RPS is not the end of the world. Keep in mind that you will have to learn to make the most out of both "Charge" and "Howling", which are easily the best and most versatile cards fo the Deck. Also: Do not underestimate the Field Spell's Armades lock, I know that a Field Spell that doesn't +you doesn't seem good in 2020 but even today there are a lot of Decks that it f@cks over.
Paleozoics
(my irl version includes the frog engine) Not much to say about these things other than that they are annoying. Their variety of normal disruption effects that you'd get from running generic traps accompanied by their free material gain afterwards bring the entire game down to their speed.
The reason for some of the more bizarre choices in there like "Jar of Greed" and "Dust Tornado" is that I want more Normal Traps for them to resurrect off, and also more stuff to fuel "Redeemable Jar", without wasting the "Paleozoics" themselves (also "Dust Tornado" specifically works well with their draw 2).
To the examples above add "Dinowrestler", probably. I have never played them, but most of the cards I've read seemed pretty ok. The above are just examples of what you can make with practically zero cash, spend an afternoon or two comparing prices on cardmarket or a similar site and have fun with it.
And now to end with something wholesome:
No comments:
Post a Comment