In a past article we had seen some archetype designs, and made generalized statements about whether they were good or bad. In this one, I want us to look at specific cards that I believe just break their archetypes, and study what exactly they are doing wrong, as well as how to fix them.
Sky Striker Mobilize - Engage!
Yeah, basically shooting fish in a barrel here. Where do we start with this? It's a searchable searcher, that is also a +1 on its own, with no hopt and no real conditions for its +1. Even if it WASN'T a +1 and it was just a searcher, the fact that it is a searcher that can be both searched and recovered breaks the card. (As a sidenote, "Engage" does not get the sole blame here: "Kagari" takes much of the blame, as she is a Link 1 that's a +1 on its own, making an already broken card worse.) As it is right now, it can't come off the banlist.
How to fix it: Now, I understand that the rest of the "Sky Striker" Normal/Quick-Play Spells have no hopt limitations and sticking one just to "Engage" would be weird, so how do we fix it without an hopt? The most simple solution that comes to mind is: Remove the "Sky Striker" part of the name. That would limit it to being a combo initiator and not a part of the combo. It would still be a strong card, but no longer broken, since the opponent could only play it as many times as they run it in the Deck, and not more. ("Kagari" also shouldn't just +1 you, even if it is from the GY, as we've said in other articles, be very careful with what effects you give Link 1s). Alternatively, switch its second effect with one of the other ones, for example destroying a Spell/Trap, and respectively give the draw to some other card.
Altergeist Multifaker
There is a simple problem with "Multifaker": She is a +1 on Special AND ALSO has a self-Special. The conditions for her own + can be fullfilled by herself. These two effects should be on different cards, not one. I was an "Altergeist" player from the very first moment they came out. As much as I love them for the big-brain plays, I have often told my friends that "Multifaker" was a mistake. (For the record, I also found "Ecclesia"'s design equally problematic for the same reasons. The fact that "Dogmatikas" are hot garbage is the only reason I don't talk more about her.)
How to fix it: "Multifaker" came out at the same time as "Pixiel", a card absolutely noone played, for a good reason. Personally, I would switch "Multifaker"'s Deck Special effect with "Pixiel"'s. Both of them would see play this way and be strong, without being broken (might as well throw in some filler effect on "Pixiel", like "An "Altergeist" Link Monster that used this card as a Link Material gains 500 ATK.").
Zoodiac Drident
How to fix it: Well, in general you have to be very careful with what effects you give Link 1s. Thankfully, right after these two Konami put the hammer down with Link 1s, and we've been getting a lot more sensible stuff. Personally I think "Infinitrack Goliath" has the perfect design for a Link 1 monster: A means of convenience. It's not a combo initiator or extender, but a mechanic for the archetype's mechanics, and also acting as a minor protection effect. (For the same reason, I find the new "Prankids" Link 1 great in design).
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