Thursday, September 22, 2022

Futuregamer's Custom Archetypes - Part 2

 


Since the number of cards I've made is slowly getting to the point that it makes Blogger lag, I decided to separate the two articles (with the possibility of cutting them down to 3 in the future).

Stat Explanation

  • Battle Focus: A combination of beefing up your monsters & weakening the opponent's. For example: Rush Recklessly
  • Removal: The ability to remove cards from the board via effects. Partially ties in with Disruption. Includes destruction, bouncing etc. For example: MST
  • Disruption: The ability to stop your opponent's plays, particularly on their turn. For example: Solemn Warning
  • Lockdown: The ability to prevent certain types of plays continuously, usually in the form of continuous traps or boss monsters. Include TCG lockdown cards that you can run without disrupting your own plays in this. For example: Imperial Iron Wall
  • Advantage Generation: The ability to go + with your effects. For example: Fire Formation Tenki
  • Versatility: The variety of plays you can make, usually translated in different kinds of Extra Deck Monsters you can Summon. For example: Spore
  • Consistency: Your bricking chance. How regularly you can pull your combos. Usually improved with searchers. For example: Reinforcement of the Army
  • Defenses: A combination of passive protections on your cards and activated defensive effects. For example: Aria the Melodious Diva
  • Recovery: Your ability to get back used resources, usually from the GY. For example: Fusion Recovery
  • Grind: Power output mid to endgame, when your opening hand's momentum is gone. Often ties in with recovery. Most of the Decks that make explosive turn 1 boards tend to be really weak at this. For example: Dark Spirit of Malice
  • Readability: A stat excluisve for customs, readability reflects the opponent's ability to understand how your deck works, aka how strictly your Deck follows its specific mechanic, and how easily the opponent can understand it. In irl duels understanding your deck is the opponent's problem, but in customs, where it's guaranteed they'll be seeing your deck for the first time, pattern recognition is vital. Ties in with your deck's memorability. A deck that does this well irl is "Tenyi", as all the maindeck monsters follow the exact same formula for their effects, or "Burning Abyss". If you can get the Spell/Traps to also share common mechanics, even better. Alternatively, increases if the texts are super-short. Bullet points for common effects also help. For example: Graff, Malebranch of the Burning Abyss
  • Style: Another important part of customs. If you can't show off while doing it, it's not worth doing. A combination of your Deck's theme (images, naming etc), originality, gameplay (having an ace monster helps, and after that following deck mechanics, generally anything that could have a very specific keyword for how the effects work gets + points on style) and memorability. Another way to boost style, is support for TCG unpopular cards. Some people will tell you "style" is subjective. Those people are filthy liars. For example: Unchained Abomination
  • Difficulty: The chance of f@cking up your plays on your own. Usually proportional of Readability and inversely proportional of Versatility. To match with the rest of the stats where 5/5 is positive, it will go from difficult to easy (0/5 is impossible, 5/5 is autopilot). For example: Copy Plant
  • Ace/Signature Card: Directly tied to Style. Either the deck's most basic boss, or otherwise the most commonly played card. For example: Eldlich the Golden Lord
  • Tag-Friendly: Whether it is wise to use this in a tag duel. Most Pendulum decks and decks that rely on field spells or take up a lot of space are automatically bad choices for this. Gouki Deck


  • Title: Mispolied

    Link

    Level: Average
    Description: What happens when the DNA combination of Fusioning don't result in the glorious combinations of the original monsters the opponent wants, but instead in misshapen abominations? The deck is specifically a counter to Fusion-focused Decks, with every monster being a handtrap that replaces the original Fusion Monster that would be Summoned with a "Mispolied" monster from your Extra Deck. The deck also utilizes "De-Fusion" "Fusion Parasite". On its own, it still functions as an average Fusion Deck.
    Deck example link

    STATS:

    • Battle Focus: 0/5
    • Removal: 2/5
    • Disruption: 3/5
    • Lockdown: 2/5
    • Advantage Generation: 3/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 0/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 2/5
    • Style: 5/5
    • Difficulty: 2/5
    • Ace/Signature Card: Doctor Polymerizer
    • Tag-friendly: Nah




    Title: Gamble Bunnies

    Link

    Level: Average
    Description: Casino/Playboy bunnies which Special Summon themselves if you play a Spell/Trap that needs tossing a coin or rolling a die. The archetype supports those types of Spells/Traps with a variety of effects.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 1/5
    • Disruption: 0/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 4/5
    • Consistency: 2/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 3/5
    • Style: 5/5
    • Difficulty: 3/5
    • Ace/Signature CardGambler Bunnies - Double of Nothing
    • Tag-friendly: Nah




    Title: Pyroxxi

    Link

    Level: Average
    Description: A certain Level 4 monster which benefits from a variety of Spells/Traps, which in turn rely on Pyroxxi Counters. The monsters of the archetype can treat themselves as the base monster, similar to "Harpie Ladies".
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 3/5
    • Disruption: 2/5
    • Lockdown: 1/5
    • Advantage Generation: 1/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 3/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 4/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature Card: Pyroxxi the Spear Shaman
    • Tag-friendly: Sure





    Title: Soulstring

    Link

    Level: Strong
    Description: Level 2 monsters which equip Fusion, Synchro and Xyz monsters from the GY and gain their stats. It works a bit like Cyberdarks but plays way more with the equipping aspect. It also has effects for sending Non-Effect monsters from your Extra Deck to the GY.
    Deck example link

    STATS:

    • Battle Focus: 4/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 3/5
    • Recovery: 1/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 4/5
    • Difficulty: 3/5
    • Ace/Signature CardSoulstring Kukla
    • Tag-friendly: Sure




    Title: Skyocean

    Link

    Level: Weka
    Description: High-Level WIND Sea Serpents, which nuke all monsters with lower DEF than their ATK when Normal Summoned & each triggering an additional effect. The deck also has a minor burn focus.
    Deck example link

    STATS:

    • Battle Focus: 1/5
    • Removal: 4/5
    • Disruption: 3/5
    • Lockdown: 2/5
    • Advantage Generation: 3/5
    • Versatility: 1/5
    • Consistency: 2/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature CardSkyocean Torrential Rise
    • Tag-friendly: Nah





    Title: Sereryu

    Link

    Level: Strong
    Description: Level 3 Wyrms which can Synchro/Xyz Summon their archetype both from the Extra Deck and the GY, triggering additional effects with the Wyrm field Spell, "Celestia".
    Deck example link

    STATS:

    • Battle Focus: 1/5
    • Removal: 1/5
    • Disruption: 2/5
    • Lockdown: 1/5
    • Advantage Generation: 3/5
    • Versatility: 3/5
    • Consistency: 4/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 3/5
    • Readability: 2/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature Card: Sereryu Elitia
    • Tag-friendly: Sure




    Title: Anima Fairies

    Link

    Level: Weak
    Description: Level 1 WIND Fairy monsters which can Special themselves from the hand while you control a Field Spell, and can activate an "X" effect if you control a Continuous Spell, with emphasis on Xyz Summons. Their effects are amplified if you control 3+ face-up Spells.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 1/5
    • Advantage Generation: 3/5
    • Versatility: 3/5
    • Consistency: 3/5
    • Defenses: 5/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 4/5
    • Style: 4/5
    • Difficulty: 2/5
    • Ace/Signature CardAnima Fairy Queen Bloom
    • Tag-friendly: Sure






    Title: Secutors

    Link

    Level: Average
    Description: EARTH Warrior gladiators who face-off the opponent's Specials by copying them for themselves (Special from hand when opponent specials from hand, same for Special from GY).
    Deck example link

    STATS:

    • Battle Focus: 3/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 1/5
    • Advantage Generation: 2/5
    • Versatility: 1/5
    • Consistency: 2/5
    • Defenses: 3/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 3/5
    • Style: 3/5
    • Difficulty: 1/5
    • Ace/Signature Card: Secutor Sector X
    • Tag-friendly: Sure





    Title: Climbraiths

    Link

    Level: Average
    Description: Level 4 Pendulum Zombies that can be Pendulum Summoned from the GY but not from the hand or Extra Deck. The idea is they're sneaking out of the underworld to continue spreading havoc even post-death. The deck heavily supports Rank 4 Xyz, Summoning all the classics.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 2/5
    • Disruption: 2/5
    • Lockdown: 2/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 2/5
    • Defenses: 2/5
    • Recovery: 3/5
    • Grind: 3/5
    • Readability: 3/5
    • Style: 4/5
    • Difficulty: 2/5
    • Ace/Signature CardClimbraith Recurring Evil
    • Tag-friendly: Nah

    THEME:
    1. They are each named after famous tyrants.


    Title: Rock$tars

    Link

    Level: Average
    Description: Rock monsters who trigger effects off being moved to the Center Main Monster Zone and also gain effects while being there. The main player of the Deck is its main boss, and its quick, non-opt self-resurrections as long as you can keep paying its costs.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 1/5
    • Disruption: 2/5
    • Lockdown: 1/5
    • Advantage Generation: 1/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 2/5
    • Recovery: 3/5
    • Grind: 3/5
    • Readability: 2/5
    • Style: 3/5
    • Difficulty: 2/5
    • Ace/Signature CardRock$tar Heavy Lead
    • Tag-friendly: Nah

    THEME:
    1. Rock$tars were initially designed as a tribe for my original card game. The mechanics would more or less be similar, triggering and gaining effects when moving to the "Boss Zone".
    2. The deck theme was inspired by Rage Against the Machine's recent political positions. The archetype basically mocks the rebellious image of the rock scene when rockstars do everything they can to become part of the system they claim to hate.
    3. It's probably obvious, but Rock$tars are attention-starved egomaniacs, wanting to be the "Center" of attention.




    Title: Purification

    Link

    Level: Weak
    Description: A series of cards supporting non-Effect Synchro and Xyz Monsters.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 2/5
    • Disruption: 2/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 1/5
    • Consistency: 2/5
    • Defenses: 3/5
    • Recovery: 3/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature CardBlack & White Purification
    • Tag-friendly: Sure




    Title: Irony Bullet

    Link

    Level: Weak
    Description: A small Normal DARK Machine Pendulum archetype, supporting "Pendulum Machine", with a minor focus on Xyz Summoning Rank 6s.
    Deck example link

    STATS:

    • Battle Focus: 3/5
    • Removal: 0/5
    • Disruption: 0/5
    • Lockdown: 1/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 2/5
    • Recovery: 3/5
    • Grind: 3/5
    • Readability: 3/5
    • Style: 2/5
    • Difficulty: 3/5
    • Ace/Signature CardIrony Bullet Torture Intelligence
    • Tag-friendly: Nah




    Title: Abomination Visualizer

    Link

    Level: Average
    Description: An archetype of EARTH monsters which all have 1 regular effect and 1 that is used once per Chain, in response to another of the archetype's monsters' effect. The goal is gathering 3+ of them, and then triggering a whole bunch of Once-Per-Chain effects repeatedly.
    Deck example link

    STATS:

    • Battle Focus: 3/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 1/5
    • Consistency: 3/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 1/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature CardAbomination Visualizer Okami Zen
    • Tag-friendly: Nah

    THEME:
    1. If you understand what the exact references are, I want you to know that you are a very cultured individual and you should be proud of yourself. And yes, I know I'm a genius.


    Title: Mouse Gals

    Link

    Level: Weak
    Description: A series of EARTH Beast monsters with Level 2 or lower, meant to support "Polymerization" and Beast Fusion Monsters. The Deck is mostly centered around "Mouse's Ploy" a Fusion Spell whose effect stacks for the duration of your turn, meaning the first time you use it, your Fusion will get +500, the second +1000, etc. Other than that, some of the monsters are pretty interestingly generic.

    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 0/5
    • Disruption: 0/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 2/5
    • Recovery: 3/5
    • Grind: 1/5
    • Readability: 4/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature Card: Mouse's Poly
    • Tag-friendly: Sure



    Title: Distorters

    Link

    Level: Average
    Description: Creatures of an alternate underwater dimension, "Distorters" are a Fish WATER archetype. Most of their effects are negated if a Chain Link 2 resolves, though in exchange none of the maindeck monsters have HOPT restrictions. The monsters can all attack directly, or give up that ability and gain 2000 ATK/DEF. The deck plays as a combination of control and aggro, forcing the opponent to make sub-optimal moves to avoid high stats out of low level monsters and relatively strong Spells/Traps, while giving you options to make the really important ones uninterruptable.
    Deck example link

    STATS:

    • Battle Focus: 3/5
    • Removal: 2/5
    • Disruption: 2/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 2/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature CardReplica Distorter
    • Tag-friendly: Sure


    THEME:

    1. Mechanics-wise, they were thought of as a more complicated version of the "Triangle" series, with Watts thrown in.
    2. The name was inspired by Vanguard's "Deletors", specifically Vanguard V's Ibuki vs Takuto duel. The inspirations from Vanguard end in the naming sense though.
    3. Originally I was planning to make one of each Attribute, but eventually I realised I had too many good underwater monster images.




    Title: Amber Space

    Link

    Level: Weak
    Description: A small Spell-hating archetype of monsters with different Levels, "Amber Spaces" have 3 different common mechanics: 1)They self-destruct if you have a Spell in your GY. 2)If your opponent plays a Spell they can tribute themselves to negate it. 3)They give Xyz Monsters that use them as materials effects on Summon, but only if the Xyz'es rank is different than their original Level. As you can imagine there are some level manipulation shenanigans.
    Deck example link

    STATS:

    • Battle Focus: 1/5
    • Removal: 3/5
    • Disruption: 1/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 3/5
    • Consistency: 2/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 2/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature CardAmber Space Hatchery
    • Tag-friendly: Nah


    THEME:
    1. The art is original, by Moon_Cradle, my Ayumi: Enhanced Edition's artist for its upcoming Version 4. Specifically, the archetype's art is made for Steam Cards and Steam profile backgrounds.
    2. Centipede: Basic enemies that do not chase the player (either stationary or following specific patrols), feasting on the blood & guts around the spaceship the game takes place in.
    3. Hatchery: Centipede eggs.
    4. Tree: Stationary room modifiers, they make it deadly for the player to be standing still for more than 2 seconds in the rooms they are in.
    5. Polyp: Yellow Mythos'es flying polyps, monsters that are invisible from a distance, only materialising once they're right next to the player.
    6. Byakhee: Another yellow Mythos staple, chasing enemies that move in a lizard & frog-like fashion.
    7. Siren: My favourite enemy in design, sirens are stationary, with their babies roaming rooms passively. If the player approaches them too much, they start screaming, and their babies turn aggressive. Walking in front of them is an insta-kill.
    8. Genes: The sirens' babies.
    9. Peepers: Stationary rotating advertisment machines that have turned hostile, frying the player's brain if they are directly within the peepers' rotating sight.




    Title: Prottain

    Link

    Level: Weak
    Description: MUUUUSCLLLLEEEE! "Prottains" are Level 5 WIND Pyro beefcakes, that have exactly 500 ATK/DEF. Ay the start of each Battle Phase, they gain 500 more ATK/DEF, which will keep stacking. As you can imagine, beatdown is the way to go.
    Deck example link

    STATS:

    • Battle Focus: 4/5
    • Removal: 2/5
    • Disruption: 0/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 5/5
    • Style: 4/5
    • Difficulty: 4/5
    • Ace/Signature CardProttain Brawn
    • Tag-friendly: Sure


    THEME:
    1. They're inspired by Cinema Summary's review of "Sweet Home", and how he called the protein monster "beefcake".
    2. The name is a mix of "attain" and "protein".




    Title: Eternal Pravda

    Link

    Level: Average
    Description: An archetype of EARTH 900-1300 AD Slavic neo-Christians, trapped in an alternate dimension by their Outer Entity, as a testament to their faith. All the maindeck monsters have the effect to banish 2 "Eternal Pravda" cards from your GY, and then Tribute themselves, to free-Synchro Summon a monster with the same Level as the tributed monster had on the field (but its effects are negated). The Synchros all give Xyz Monsters using them as materials the effect to shuffle cards from the GY into the Deck. Finally, the archetype triggers effects when cards are shuffled from the GY into the Deck by a Xyz Monster's effect.
    Deck example link

    STATS:

    • Battle Focus: 1/5
    • Removal: 1/5
    • Disruption: 0/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 3/5
    • Consistency: 2/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 2/5
    • Style: 4/5
    • Difficulty: 3/5
    • Ace/Signature CardOuter Entity of the Eternal Pravda - Shabb-Ka
    • Tag-friendly: Sure

    THEME:
    1. Shabb-Ka was the pagan deity worshipped by the initial Slavic folk. When the byzantine emissaries came to convert them to Christianity, Shabb-Ka was amused by it, and trapped them in the Eternal Pravda, waiting to see how long it took for them to forsake Christianity in a world where neither death nor life exist.
    2. Inspired by Stephen King's the Langoliers.



    Title: Cu'O'Ng Thi

    Link

    Level: Average
    Description: A Xyz Summoning Level 2 EARTH Zombie archetype, "Cu'O'Ng Thi" are taiwanese jiangshi gals. All of them share the ability to resurrect hopt if they are detached from a Zombie Xyz Monster as a material. The archetype also heavily focuses on "Violet Crystal", one of the old-school Equip Spells, that gives +300/+300 on its respective Type, from the first boosters of the game.
    Deck example link

    STATS:

    • Battle Focus: 4/5
    • Removal: 2/5
    • Disruption: 0/5
    • Lockdown: 1/5
    • Advantage Generation: 3/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 1/5
    • Recovery: 3/5
    • Grind: 2/5
    • Readability: 4/5
    • Style: 4/5
    • Difficulty: 3/5
    • Ace/Signature CardCu'O'Ng Thi Yuan Mei
    • Tag-friendly: Nah




    Title: Cry of the Banshees


    Level: Weak
    Description: A Token-Summoning Deck partly inspired from the trap "Broken Line", "Bashees" are a series, not an archetype, utilizing Traps to restrict the opponent's plays and also Summon 2000 ATK Tokens.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 1/5
    • Disruption: 2/5
    • Lockdown: 1/5
    • Advantage Generation: 2/5
    • Versatility: 1/5
    • Consistency: 1/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 4/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature CardGloom Banshee
    • Tag-friendly: Nah




    Title: Baháʼí - the Higher Existence


    Level: Advanced
    Description: Based the Baháʼí faith, "Baháʼí" are a Ritual deck. The common effect of all monsters is that they can drop their ATK/DEF to 0 to permagain targeting and destruction protection, essentially achieving "higher states of being".
    Deck example link

    STATS:

    • Battle Focus: 3/5
    • Removal: 2/5
    • Disruption: 2/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 3/5
    • Consistency: 3/5
    • Defenses: 2/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 3/5
    • Difficulty: 2/5
    • Ace/Signature CardMalifested Baháʼí of Personal Emptiness
    • Tag-friendly: Sure


    THEME:
    1. The Baháʼí faith supports the existence of one God, worshipped by various religions despite their different forms, accepting all of them. Needless to say, I made their one god a lovecraftian abomination.
    2. According to the faith, angels are humans who have abandoned all evil. Abandoning evil has also removed a large part of what made them human to begin with, including the capacity to be good. As a result "Baháʼí" have largely become emotionless cenobites that resemble artificial intelligences more than beings with free will.
    3. Reducing their ATK/DEF to 0 is referring to them abandoning their humanity completely.
    4. Their transcendance into basically machines is the reason the Rituals are Machine-Type.
    5. "Plain of Exaltation" is intentionally spelled like "plain" instead of "plane".
    6. "Baháʼí Suppremasy" is also intentionally spelled like "suppression".
    7. "Baháʼí Anti-Life" is a reference to Darkseid's "anti-life equation" from the Superman comics.
    8. "Personal Apotheosis" is named after the "Personal God" that the Baháʼí religion believes in.
    9. "Malifestation of Selflessness" is meant to be taken literally. They have abandoned their "selves", it's not a positive aspect.
    10. All the Level 4s have 1000 DEF, the Level 8s 2k, and so on.
    11. The rituals all have an additional scaling effect they can trigger.


    Title: Meat Apostles


    Level: Average
    Description: Based on Zoroastrianism, "Meat Apostles" are an archetype of Level 5 Pendulum FIRE Fairies. They all have the restriction that they cannot be Pendulum Summoned in the 3 middle columns, but they all have effects specifically working with the 3 middle columns, meaning there are column switching shenanigans in there. The deck is a combination of beatdown with control.
    Deck example link

    STATS:

    • Battle Focus: 2/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 1/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 3/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 5/5
    • Style: 3/5
    • Difficulty: 3/5
    • Ace/Signature CardMeat Apostle Ashavah Gore
    • Tag-friendly: No


    THEME:
    1. They are Level 5s in reference to "Warworgs", who were inspired by Nietzsche's philosophy, which in turn was largely based on zoroastrianism.
    2. All of them have 1600 DEF. For some reason.



    Title: Heavenly Vermin


    Level: Weak
    Description: 
    An army of LIGHT Insect locusts that can trigger effects when there are 3 cards with the same name as them (not original names listed) on the field, and who can Special Summon themselves from the hand by "marking" an unmarked face-up Spell/Trap with a Vermin Counter (the counters don't do anything beyond that). If it goes undisrupted, the Deck can go pretty nuts with its ATKs, with various bonuses affecting monsters with the same name on the field. The deck plays a lot with name manipulation.
    Deck example link

    STATS:

    • Battle Focus: 4/5
    • Removal: 2/5
    • Disruption: 0/5
    • Lockdown: 0/5
    • Advantage Generation: 2/5
    • Versatility: 1/5
    • Consistency: 1/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 2/5
    • Readability: 3/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature CardHive Infiltrator
    • Tag-friendly: No




    Title: Bastet's Sect

    Link

    Level: Weak
    Description: WATER and WIND Beast-Warriors with a Level series theme, these egyptian catgirls have 2 mechanics: 1)A free Special from hand if there is a monster (not necessairly a "Bastet's Sect" or even in your control) with exactly 1 higher Level. 2)Triggering an effect when there are monsters of exactly 1 higher AND 1 lower level on the field.
    Deck example link


    STATS:

    • Battle Focus: 0/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 1/5
    • Advantage Generation: 2/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 0/5
    • Readability: 3/5
    • Style: 3/5
    • Difficulty: 2/5
    • Ace/Signature CardBastet's Sect Ragdoll
    • Tag-friendly: Yes



    Title: Deapth Lights

    Link

    Level: Average
    Description: A rank 4 WATER archetype, "Deapth Lights" share the following common effects: 1)Return 1 face-up banished card into the Deck and do X. 2)Banish this card from your GY, Set 1 archetype Spell/Trap from the GY but it can't be activated this turn. It's my newest creation so I'm still experimenting with ratios and Spell/Trap effects, but overall I'm satisfied until now.
    Deck example link


    STATS:

    • Battle Focus: 1/5
    • Removal: 2/5
    • Disruption: 1/5
    • Lockdown: 0/5
    • Advantage Generation: 1/5
    • Versatility: 2/5
    • Consistency: 3/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 3/5
    • Style: 2/5
    • Difficulty: 2/5
    • Ace/Signature CardDeapth Light Disappearance
    • Tag-friendly: Yes

    THEME:
    1. "Deapth Lights" are named after lost ships of the past 2 centuries.
    2. In their original concept (and the reason they are Zombie monsters) they were named after irl missing child cases. The idea was that the abyss of the "Deapths" was an ecosystem form of afterlife where no light exists, and the missing children that ended up there were lost forever in the vast dark, eventually devoured by giant underwater monsters. Since they were already dead though, they were simply digested over centuries, gradually turning into the "Deapth Lights", which the abyssal leviathans then released from inside them, using their lights to attract more lost children to feed upon. Seeing how the yu-gi-oh community loses its mind if I so much as show Serena in panties though, I decided to tone it down a little, so random ship references it is.
    3. I don't think I need to mention it after the above paragraph, but "Deapth Lights" is a wordplay on "depth" and "Dead Lights", inspired by Stephen King's IT.



    Title: Balleroid

    Link

    Level: Weak
    Description: An archetype of Level 4 Machine Russian android ballarinas. Their common mechanic is returning themselves to the hand to Special Summon another "Balleroid" from your hand and also triggering effects when they are Special Summoned from the hand by the effect of a "Balleroid" card. As a secondary theme, all the maindeck monsters force the opponent to disadvantage themselves (though they have a choice in exactly how the effect will resolve).
    Deck example link


    STATS:

    • Battle Focus: 1/5
    • Removal: 3/5
    • Disruption: 2/5
    • Lockdown: 0/5
    • Advantage Generation: 1/5
    • Versatility: 2/5
    • Consistency: 2/5
    • Defenses: 1/5
    • Recovery: 2/5
    • Grind: 1/5
    • Readability: 5/5
    • Style: 4/5
    • Difficulty: 4/5
    • Ace/Signature CardBalleroid Krasnyy Orova
    • Tag-friendly: Yes


      THEME:
      1. All "Balleroid" monsters except the Pendulums are named after real life Russian ballarinas + the Russian word for their primary color for the maindeck monsters or title for the extra deck monsters:
      2. Krasnyy Orova: Maria Alexandrova
      3. Sinyi Kondra: Marina Kondratyeva
      4. Belyy Kschess: Mathilde Kschessinska
      5. Zelenyy Maya: Maya Plisetskaya
      6. Korichnevyy Jen: Olga Preobajenska
      7. Chernyy Kurga: Ninel Kurgapkina
      8. Ledi Pavlova: Anna Pavlova
      9. Balletomane Avon: Galina Ulanova (younger version)
      10. Prima Nova: Galina Ulanova (golden years)



      Title: Malifestation

      Link

      Level: Weak
      Description: A Ritual Summon support archetype, based on Indonesian legends. "Malifests" focus on tributing monsters strictly from the field, triggering various bonuses from doing so. The Ritual Monsters of the archetype can all get boosted by using their specific Ritual Spells, and all have some minor burn effect.
      Deck example link


      STATS:

      • Battle Focus: 2/5
      • Removal: 3/5
      • Disruption: 0/5
      • Lockdown: 2/5
      • Advantage Generation: 1/5
      • Versatility: 0/5
      • Consistency: 1/5
      • Defenses: 2/5
      • Recovery: 2/5
      • Grind: 1/5
      • Readability: 4/5
      • Style: 3/5
      • Difficulty: 1/5
      • Ace/Signature CardMalifestation Conductor
      • Tag-friendly: Yes

        THEME:
        1. Their actual lore is that a group of teenagers are intentionally trying to invoke the paranormal, for the shake of getting attention on social media. The group uses a summoning they found on the internet through some shady site, hoping to summon a spectre. Unknowningly, they ended up summoning a Singer of Cosmic Horrors, who posed as a ghost and tricked the teens into "malifesting" other evil spirits from across dimensions.
        2. "Malifestation" = "Malice" + "Manifestation"
        3. "Malifested King of Violence" is "Darkwood Berserker", in his latest form.
        4. "Matriarch of Sorrow" is a "kuntinalak".
        5. The archetype was largely inspired by the "Dreadout" franchise.



        Title: Warworg

        Link

        Level: Weak
        Description: Werewolves themed after the philosophy of Nietzsche as adapted by Germans in WW2, "Warworgs" believe themselves to be the superior beings of their world. The archetype consists of Level 5 and Level 6 monsters, which use various tricks to allow you to Normal Summon them. The common mechanic of both Level 5&6es is that they cannot be destroyed by card effects. The Level 5s handle the tribute fodder and trigger effects when Specialled by "Warworg" cards (they can't trigger those on their own), while the Level 6 gain bonus effects from being Normal Summoned, and also share the ability to Special a "Warworg" from your GY by banishing monsters they destroy by battle.
        Deck example link


        STATS:

        • Battle Focus: 2/5
        • Removal: 2/5
        • Disruption: 1/5
        • Lockdown: 1/5
        • Advantage Generation: 1/5
        • Versatility: 1/5
        • Consistency: 3/5
        • Defenses: 2/5
        • Recovery: 2/5
        • Grind: 0/5
        • Readability: 4/5
        • Style: 2/5
        • Difficulty: 4/5
        • Ace/Signature CardWarworg Ubermensch
        • Tag-friendly: Yes

          THEME:
          1. Nightzche: Nietzsche, obviously
          2. Crypto: Reference to the "Beyond-Man", which was the basis for "Superman".
          3. Zarathustra: An ancient Persian leader and philosopher, and also the protagonist of "thus spoke Zarathustra" that Nietzsche wrote, and where he expressed the idea of the "beyond-man".
          4. Faithdoomer: "God is dead. God remainds dead. And we have killed him."
          5. Gathas: Hymns composed by Zarathustra (supposedly)
          6. Ubermensch: The ideal nature man can reach, by distancing himself from the things holding him back, like religion.
          7. Aristocracy: The dominion of the betters (blood-based for the SS)
          8. Recurrence: Referring to the "Eternal recurrence", a core theme of the philosophy.
          9. Superiority: The SS'es belief of them being the aryan race, similar to the Warworgs. The difference is that the Warworgs try to turn others into their kind, with the werewolf bite, turning them too into superior beings (the effect of the Level 6 is supposed to transform the enemies into superior men, not resurrect the dead).
          10. Nihilism: A subversion of what Nietzsche intended for his philosophy, which was meant to fight Nihilism, but in the hands of the SS achieved exactly that.


          Title: Fidelity

          Link
          Level: Weak
          Description: A series of light warrior nuns, serving the “Grand Order” from above. The monsters follow the average formula of having 1 effect to Special Summon themselves, and 1 effect that triggers when they are tributed, similar to the “Darkwood”. The tributing is mostly handled by TCG cards.
          Deck example link


          STATS:

          • Battle Focus: 1/5
          • Removal: 2/5
          • Disruption: 1/5
          • Lockdown: 1/5
          • Advantage Generation: 0/5
          • Versatility: 1/5
          • Consistency: 2/5
          • Defenses: 1/5
          • Recovery: 2/5
          • Grind: 1/5
          • Readability: 4/5
          • Style: 1/5
          • Difficulty: 2/5
          • Ace/Signature CardGizmek Yata, The Gleaming Vanguard
          • Tag-friendly: No


          Title: Song of the Cosmos

          Link
          Level: Weak
          Description: A collection of all my “Singer of Cosmic Horrors” archetype sub-type, which have received support of their own as a Deck.  The deck is pretty versatile, but I’m still working with the Extra Deck consistency. As you can guess, the main advantage of the Deck is that it can use resources from all the Entity-supporting decks I have made in the past, including “Vurko”, “Darkwood”, “Grand Order” and others. Following the pattern of the original Entities by Konami, the Deck tries to utilize Fusion, Synchro and Xyz. I’m not sure yet how powerful the deck is, as I’m still working out its kinks.
          Deck example Link


          STATS:

          • Battle Focus: 2/5
          • Removal: 2/5
          • Disruption: 2/5
          • Lockdown: 2/5
          • Advantage Generation: 2/5
          • Versatility: 5/5
          • Consistency: 2/5
          • Defenses: 2/5
          • Recovery: 3/5
          • Grind: 2/5
          • Readability: 1/5
          • Style: 5/5
          • Difficulty: 1/5
          • Ace/Signature CardOuter Entity Growth
          • Tag-friendly: Yes

          THEME:
          1. The “Singers of Cosmic Horrors” monsters are alien priestesses in the Court of Azzathoth, singing to keep him asleep and not destroying the universe (basic Lovecraft Lore).



          Title: Steelmolts

          Link
          Level: Average
          Description: The “Steelmolts” are Fire Insect scorpions, which can Tribute themselves to Summon their exoskeletons as animated Fire Machine Tokens (1700 ATK), along with triggering another unique effect for each. The Deck is minorly Link-based, though most of your cards will follow the singular theme of using self-tributing to trigger various effects.
          Deck example link


          STATS:

          • Battle Focus: 3/5 ("Steelmolt" can go nuts with damage output if you have the Field Spell)
          • Removal: 2/5
          • Disruption: 1/5
          • Lockdown: 0/5
          • Advantage Generation: 2/5
          • Versatility: 2/5
          • Consistency: 3/5
          • Defenses: 2/5 (The Tokens can have battle/effect Protection, and the Effect monsters can dodge Targets thanks to the Field (kinda))
          • Recovery: 2/5
          • Grind: 1/5
          • Readability: 3/5
          • Style: 4/5
          • Difficulty: 4/5
          • Ace/Signature CardSteelmolt Melder
          • Tag-friendly: No



          Title: Allmity Court

          Link
          Level: Weak
          Description: The “Allmity” are a small archetype of Insect Pendulum monsters, themed after the American court system. The main mechanic is Specialling monsters from the Pendulum Zone, triggering various effects off that, giving you access to plenty of removal options.
          Deck example link


          STATS:

          • Battle Focus: 2/5
          • Removal: 3/5
          • Disruption: 1/5
          • Lockdown: 1/5
          • Advantage Generation: 1/5
          • Versatility: 1/5
          • Consistency: 1/5
          • Defenses: 2/5
          • Recovery: 2/5
          • Grind: 2/5
          • Readability: 3/5 (the texts are all super simple, but there are no common sentences that are just copy-pasted)
          • Style: 3/5
          • Difficulty: 3/5
          • Ace/Signature CardAllmity Prosecutor
          • Tag-friendly: No

          THEME:
          1. The name is a wordplay of “Allmighty” and “mites”.
          2. The Deck is themed after the American Supreme Court system, with driders. (I tried to find images of half-human hybrids of various insects, but unfortunately the vast majority were of driders. “Injury”, “Supreme” and “Allmity Order” were the only non-driders I could find.)
          3. You might have noticed my deep appreciation for “Pendulum Switch” and its infinite versatility in the “Dreaquean Party” deck as well, with “Dreaquean Nap Time” basically being an archetypal version of it. Well, this time we have an entire archetype working with its mechanic! (and we’re still running the original X3 as well)
          4. The archetype has an obsession with the number 600. Not only do all the effects translate to 600 stat changes of something (like 600 LP gaining, 600 ATK/DEF nerfing for the opponent’s monsters etc), but the monsters themselves all have a difference of exactly 600 between their ATK and DEF. Even the links’s ATKs are all multiples of 600.


          Title: Orcess

          Link
          Level: Average
          Description: Having collected a few images too many of green chicks in my images folder, I decided to turn my old “Junior Orcess” and “Senior Orcess” into a small archetype. The main mechanic is related to your monsters not dealing battle damage, triggering various effects, and as a secondary theme, discarding cards as costs.
          Deck example link


          STATS:

          • Battle Focus: 3/5
          • Removal: 1/5
          • Disruption: 1/5
          • Lockdown: 0/5
          • Advantage Generation: 0/5
          • Versatility: 2/5
          • Consistency: 2/5
          • Defenses: 1/5
          • Recovery: 1/5
          • Grind: 1/5
          • Readability: 5/5
          • Style: 2/5
          • Difficulty: 5/5
          • Ace/Signature CardJunior Orcess
          • Tag-friendly: No





          Title: Gravebirth

          Link
          Level: Average
          Description: The evolution of “Gravemind” from below. All the "Graveborns" are Level/Rank 8 DARK Plants, locking you to that Level/Rank during the turn you use them. All the maindeck mosnters have 2 effects: 1)A generic summoning condition. 2)A self-reanimation whenever you Special a DARK Plant (that will need to be Level/Rank 8 due to their restriction) from the GY. They’re basically a Rank 8 Xyz Deck, and Dangers! compliment them well.
          Deck example link


          STATS:

          • Battle Focus: 2/5
          • Removal: 3/5
          • Disruption: 1/5
          • Lockdown: 2/5
          • Advantage Generation: 2/5 (basically your one Specialled Plant from the GY becomes ALL the Plants in your GY)
          • Versatility: 2/5
          • Consistency: 3/5
          • Defenses: 3/5
          • Recovery: 4/5
          • Grind: 3/5
          • Readability: 5/5
          • Style: 2/5
          • Difficulty: 5/5
          • Ace/Signature CardGraveborn Mastix
          • Tag-friendly: No


          THEME:
          1. Their names are latin variations of the word “scream” or “pain”.
          2. “Graveborn” are humans reanimated by the “Gravemind” fungi, unable to die and suffering eternally as the mushrooms grow off their corpses.



          Title: Toxoplasma

          Link
          Level: Weak
          Description: Slime monsters. The common mechanic of the monsters is: 1)“Gains 200 ATK for each “Slime” Normal Monster in your GY." 2)"If this card battles a monster, after damage calculation: Destroy that monster.”. “Toxoplasmas” use the 3 “Slime” Normal Monsters (“Change Slime”, “Humanoid Slime” and the recently recruited “Slime Toad”) as ammunition, triggering a variety of effects. They act more as a Rank 4 engine, and they take full advantage of the “Slime” Normal Monster status.
          Deck example link


          STATS:

          • Battle Focus: 3/5
          • Removal: 3/5
          • Disruption: 1/5
          • Lockdown: 1/5
          • Advantage Generation: 3/5
          • Versatility: 3/5
          • Consistency: 3/5
          • Defenses: 2/5
          • Recovery: 3/5
          • Grind: 3/5
          • Readability: 5/5
          • Style: 4/5
          • Difficulty: 3/5
          • Ace/Signature CardToxoplasma Tachyzoite
          • Tag-friendly: Yes

          THEME:
          1. Themed after the acidity of slimes, and “the Blob” movie from the 80s, and the “Toxoplasmosis” disease, every single one of their names is a pun (with the best one being naturally “Toxoplasma Kono Idaski Da!”, which doesn’t actually play well with the rest of the deck, but it’s super fun).


          Title: Triangle of Doom

          Link
          Level: Weak
          Description: With obvious inspirations from the Bermuda Triangle and “Hazy Flame”s as a prototype, “Triangle’s” is a series instead of an archetype, consisting of Level/Rank 6 WATERS. Their gimmick is that if an opponent’s effect that targets them were to resolve in a column with no Spells/Traps of theirs, that effect is automatically negated. The difference from “Hazy Flames” is that you are basically baiting your opponent, making them Set/Activate cards in your monsters’ columns so they can do their targeting effect, only for you to chain MST or something similar, getting rid of 2 cards for the price of 1, as the targeting effect fizzles.
          Deck example link


          STATS:

          • Battle Focus: 1/5
          • Removal: 3/5
          • Disruption: 3/5
          • Lockdown: 1/5
          • Advantage Generation: 0/5
          • Versatility: 0/5 (1 Rank 6 Xyz per turn is about all you’ll get)
          • Consistency: 3/5
          • Defenses: 3/5
          • Recovery: 1/5
          • Grind: 1/5
          • Readability: 4/5
          • Style: 2/5
          • Difficulty: 4/5
          • Ace/Signature CardTriangle’s Bake-Kujira
          • Tag-friendly: Yes


          Check part 1 of this article if you'd like to see more.

          2 comments:

          1. No mention of Dark Priscilla's Decks.

            ReplyDelete
            Replies
            1. That brainworm would be located under “Blacklist”.

              Delete