Stat Explanation
Title: Mispolied
Link
Level: Average
Description: What happens when the DNA combination of Fusioning don't result in the glorious combinations of the original monsters the opponent wants, but instead in misshapen abominations? The deck is specifically a counter to Fusion-focused Decks, with every monster being a handtrap that replaces the original Fusion Monster that would be Summoned with a "Mispolied" monster from your Extra Deck. The deck also utilizes "De-Fusion" "Fusion Parasite". On its own, it still functions as an average Fusion Deck.
Deck example link
STATS:
- Battle Focus: 0/5
- Removal: 2/5
- Disruption: 3/5
- Lockdown: 2/5
- Advantage Generation: 3/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 0/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 2/5
- Style: 5/5
- Difficulty: 2/5
- Ace/Signature Card: Doctor Polymerizer
- Tag-friendly: Nah
Description: What happens when the DNA combination of Fusioning don't result in the glorious combinations of the original monsters the opponent wants, but instead in misshapen abominations? The deck is specifically a counter to Fusion-focused Decks, with every monster being a handtrap that replaces the original Fusion Monster that would be Summoned with a "Mispolied" monster from your Extra Deck. The deck also utilizes "De-Fusion" "Fusion Parasite". On its own, it still functions as an average Fusion Deck.
Deck example link
STATS:
- Battle Focus: 0/5
- Removal: 2/5
- Disruption: 3/5
- Lockdown: 2/5
- Advantage Generation: 3/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 0/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 2/5
- Style: 5/5
- Difficulty: 2/5
- Ace/Signature Card: Doctor Polymerizer
- Tag-friendly: Nah
Title: Gamble Bunnies
Link
Level: Average
Description: Casino/Playboy bunnies which Special Summon themselves if you play a Spell/Trap that needs tossing a coin or rolling a die. The archetype supports those types of Spells/Traps with a variety of effects.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 4/5
- Consistency: 2/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 5/5
- Difficulty: 3/5
- Ace/Signature Card: Gambler Bunnies - Double of Nothing
- Tag-friendly: Nah
Description: Casino/Playboy bunnies which Special Summon themselves if you play a Spell/Trap that needs tossing a coin or rolling a die. The archetype supports those types of Spells/Traps with a variety of effects.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 4/5
- Consistency: 2/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 5/5
- Difficulty: 3/5
- Ace/Signature Card: Gambler Bunnies - Double of Nothing
- Tag-friendly: Nah
Title: Pyroxxi
Link
Level: Average
Description: A certain Level 4 monster which benefits from a variety of Spells/Traps, which in turn rely on Pyroxxi Counters. The monsters of the archetype can treat themselves as the base monster, similar to "Harpie Ladies".
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Pyroxxi the Spear Shaman
- Tag-friendly: Sure
Description: A certain Level 4 monster which benefits from a variety of Spells/Traps, which in turn rely on Pyroxxi Counters. The monsters of the archetype can treat themselves as the base monster, similar to "Harpie Ladies".
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Pyroxxi the Spear Shaman
- Tag-friendly: Sure
Title: Soulstring
Link
Level: Strong
Description: Level 2 monsters which equip Fusion, Synchro and Xyz monsters from the GY and gain their stats. It works a bit like Cyberdarks but plays way more with the equipping aspect. It also has effects for sending Non-Effect monsters from your Extra Deck to the GY.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 1/5
- Grind: 2/5
- Readability: 3/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Soulstring Kukla
- Tag-friendly: Sure
Description: Level 2 monsters which equip Fusion, Synchro and Xyz monsters from the GY and gain their stats. It works a bit like Cyberdarks but plays way more with the equipping aspect. It also has effects for sending Non-Effect monsters from your Extra Deck to the GY.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 1/5
- Grind: 2/5
- Readability: 3/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Soulstring Kukla
- Tag-friendly: Sure
Title: Skyocean
Link
Level: Weka
Description: High-Level WIND Sea Serpents, which nuke all monsters with lower DEF than their ATK when Normal Summoned & each triggering an additional effect. The deck also has a minor burn focus.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 4/5
- Disruption: 3/5
- Lockdown: 2/5
- Advantage Generation: 3/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Skyocean Torrential Rise
- Tag-friendly: Nah
Description: High-Level WIND Sea Serpents, which nuke all monsters with lower DEF than their ATK when Normal Summoned & each triggering an additional effect. The deck also has a minor burn focus.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 4/5
- Disruption: 3/5
- Lockdown: 2/5
- Advantage Generation: 3/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Skyocean Torrential Rise
- Tag-friendly: Nah
Title: Sereryu
Link
Level: Strong
Description: Level 3 Wyrms which can Synchro/Xyz Summon their archetype both from the Extra Deck and the GY, triggering additional effects with the Wyrm field Spell, "Celestia".
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 3/5
- Consistency: 4/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 3/5
- Readability: 2/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Sereryu Elitia
- Tag-friendly: Sure
Description: Level 3 Wyrms which can Synchro/Xyz Summon their archetype both from the Extra Deck and the GY, triggering additional effects with the Wyrm field Spell, "Celestia".
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 3/5
- Consistency: 4/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 3/5
- Readability: 2/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Sereryu Elitia
- Tag-friendly: Sure
Title: Anima Fairies
Link
Level: Weak
Description: Level 1 WIND Fairy monsters which can Special themselves from the hand while you control a Field Spell, and can activate an "X" effect if you control a Continuous Spell, with emphasis on Xyz Summons. Their effects are amplified if you control 3+ face-up Spells.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 3/5
- Consistency: 3/5
- Defenses: 5/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 4/5
- Difficulty: 2/5
- Ace/Signature Card: Anima Fairy Queen Bloom
- Tag-friendly: Sure
Description: Level 1 WIND Fairy monsters which can Special themselves from the hand while you control a Field Spell, and can activate an "X" effect if you control a Continuous Spell, with emphasis on Xyz Summons. Their effects are amplified if you control 3+ face-up Spells.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 3/5
- Consistency: 3/5
- Defenses: 5/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 4/5
- Difficulty: 2/5
- Ace/Signature Card: Anima Fairy Queen Bloom
- Tag-friendly: Sure
Title: Secutors
Link
Level: Average
Description: EARTH Warrior gladiators who face-off the opponent's Specials by copying them for themselves (Special from hand when opponent specials from hand, same for Special from GY).
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 3/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 1/5
- Ace/Signature Card: Secutor Sector X
- Tag-friendly: Sure
Description: EARTH Warrior gladiators who face-off the opponent's Specials by copying them for themselves (Special from hand when opponent specials from hand, same for Special from GY).
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 3/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 1/5
- Ace/Signature Card: Secutor Sector X
- Tag-friendly: Sure
Title: Climbraiths
Link
Level: Average
Description: Level 4 Pendulum Zombies that can be Pendulum Summoned from the GY but not from the hand or Extra Deck. The idea is they're sneaking out of the underworld to continue spreading havoc even post-death. The deck heavily supports Rank 4 Xyz, Summoning all the classics.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 2/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 3/5
- Style: 4/5
- Difficulty: 2/5
- Ace/Signature Card: Climbraith Recurring Evil
- Tag-friendly: Nah
Description: Level 4 Pendulum Zombies that can be Pendulum Summoned from the GY but not from the hand or Extra Deck. The idea is they're sneaking out of the underworld to continue spreading havoc even post-death. The deck heavily supports Rank 4 Xyz, Summoning all the classics.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 2/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 3/5
- Style: 4/5
- Difficulty: 2/5
- Ace/Signature Card: Climbraith Recurring Evil
- Tag-friendly: Nah
THEME:
- They are each named after famous tyrants.
Title: Rock$tars
Link
Level: Average
Description: Rock monsters who trigger effects off being moved to the Center Main Monster Zone and also gain effects while being there. The main player of the Deck is its main boss, and its quick, non-opt self-resurrections as long as you can keep paying its costs.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 2/5
- Style: 3/5
- Difficulty: 2/5
- Ace/Signature Card: Rock$tar Heavy Lead
- Tag-friendly: Nah
Description: Rock monsters who trigger effects off being moved to the Center Main Monster Zone and also gain effects while being there. The main player of the Deck is its main boss, and its quick, non-opt self-resurrections as long as you can keep paying its costs.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 2/5
- Style: 3/5
- Difficulty: 2/5
- Ace/Signature Card: Rock$tar Heavy Lead
- Tag-friendly: Nah
THEME:
- Rock$tars were initially designed as a tribe for my original card game. The mechanics would more or less be similar, triggering and gaining effects when moving to the "Boss Zone".
- The deck theme was inspired by Rage Against the Machine's recent political positions. The archetype basically mocks the rebellious image of the rock scene when rockstars do everything they can to become part of the system they claim to hate.
- It's probably obvious, but Rock$tars are attention-starved egomaniacs, wanting to be the "Center" of attention.
Title: Purification
Link
Level: Weak
Description: A series of cards supporting non-Effect Synchro and Xyz Monsters.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 3/5
- Recovery: 3/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Black & White Purification
- Tag-friendly: Sure
Description: A series of cards supporting non-Effect Synchro and Xyz Monsters.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 3/5
- Recovery: 3/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Black & White Purification
- Tag-friendly: Sure
Title: Irony Bullet
Link
Level: Weak
Description: A small Normal DARK Machine Pendulum archetype, supporting "Pendulum Machine", with a minor focus on Xyz Summoning Rank 6s.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 0/5
- Disruption: 0/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 3/5
- Ace/Signature Card: Irony Bullet Torture Intelligence
- Tag-friendly: Nah
Description: A small Normal DARK Machine Pendulum archetype, supporting "Pendulum Machine", with a minor focus on Xyz Summoning Rank 6s.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 0/5
- Disruption: 0/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 3/5
- Ace/Signature Card: Irony Bullet Torture Intelligence
- Tag-friendly: Nah
Title: Abomination Visualizer
Link
Level: Average
Description: An archetype of EARTH monsters which all have 1 regular effect and 1 that is used once per Chain, in response to another of the archetype's monsters' effect. The goal is gathering 3+ of them, and then triggering a whole bunch of Once-Per-Chain effects repeatedly.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 1/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Abomination Visualizer Okami Zen
- Tag-friendly: Nah
Description: An archetype of EARTH monsters which all have 1 regular effect and 1 that is used once per Chain, in response to another of the archetype's monsters' effect. The goal is gathering 3+ of them, and then triggering a whole bunch of Once-Per-Chain effects repeatedly.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 1/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Abomination Visualizer Okami Zen
- Tag-friendly: Nah
THEME:
- If you understand what the exact references are, I want you to know that you are a very cultured individual and you should be proud of yourself. And yes, I know I'm a genius.
Title: Mouse Gals
Link
Level: Weak
Description: A series of EARTH Beast monsters with Level 2 or lower, meant to support "Polymerization" and Beast Fusion Monsters. The Deck is mostly centered around "Mouse's Ploy" a Fusion Spell whose effect stacks for the duration of your turn, meaning the first time you use it, your Fusion will get +500, the second +1000, etc. Other than that, some of the monsters are pretty interestingly generic.
Deck example link
STATS:
Description: A series of EARTH Beast monsters with Level 2 or lower, meant to support "Polymerization" and Beast Fusion Monsters. The Deck is mostly centered around "Mouse's Ploy" a Fusion Spell whose effect stacks for the duration of your turn, meaning the first time you use it, your Fusion will get +500, the second +1000, etc. Other than that, some of the monsters are pretty interestingly generic.
Deck example link
- Battle Focus: 2/5
- Removal: 0/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 1/5
- Readability: 4/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Mouse's Poly
- Tag-friendly: Sure
Title: Distorters
Link
Level: Average
Description: Creatures of an alternate underwater dimension, "Distorters" are a Fish WATER archetype. Most of their effects are negated if a Chain Link 2 resolves, though in exchange none of the maindeck monsters have HOPT restrictions. The monsters can all attack directly, or give up that ability and gain 2000 ATK/DEF. The deck plays as a combination of control and aggro, forcing the opponent to make sub-optimal moves to avoid high stats out of low level monsters and relatively strong Spells/Traps, while giving you options to make the really important ones uninterruptable.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Replica Distorter
- Tag-friendly: Sure
Description: Creatures of an alternate underwater dimension, "Distorters" are a Fish WATER archetype. Most of their effects are negated if a Chain Link 2 resolves, though in exchange none of the maindeck monsters have HOPT restrictions. The monsters can all attack directly, or give up that ability and gain 2000 ATK/DEF. The deck plays as a combination of control and aggro, forcing the opponent to make sub-optimal moves to avoid high stats out of low level monsters and relatively strong Spells/Traps, while giving you options to make the really important ones uninterruptable.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Replica Distorter
- Tag-friendly: Sure
THEME:
- Mechanics-wise, they were thought of as a more complicated version of the "Triangle" series, with Watts thrown in.
- The name was inspired by Vanguard's "Deletors", specifically Vanguard V's Ibuki vs Takuto duel. The inspirations from Vanguard end in the naming sense though.
- Originally I was planning to make one of each Attribute, but eventually I realised I had too many good underwater monster images.
Title: Amber Space
Link
Level: Weak
Description: A small Spell-hating archetype of monsters with different Levels, "Amber Spaces" have 3 different common mechanics: 1)They self-destruct if you have a Spell in your GY. 2)If your opponent plays a Spell they can tribute themselves to negate it. 3)They give Xyz Monsters that use them as materials effects on Summon, but only if the Xyz'es rank is different than their original Level. As you can imagine there are some level manipulation shenanigans.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 2/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Amber Space Hatchery
- Tag-friendly: Nah
Description: A small Spell-hating archetype of monsters with different Levels, "Amber Spaces" have 3 different common mechanics: 1)They self-destruct if you have a Spell in your GY. 2)If your opponent plays a Spell they can tribute themselves to negate it. 3)They give Xyz Monsters that use them as materials effects on Summon, but only if the Xyz'es rank is different than their original Level. As you can imagine there are some level manipulation shenanigans.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 2/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Amber Space Hatchery
- Tag-friendly: Nah
THEME:
- The art is original, by Moon_Cradle, my Ayumi: Enhanced Edition's artist for its upcoming Version 4. Specifically, the archetype's art is made for Steam Cards and Steam profile backgrounds.
- Centipede: Basic enemies that do not chase the player (either stationary or following specific patrols), feasting on the blood & guts around the spaceship the game takes place in.
- Hatchery: Centipede eggs.
- Tree: Stationary room modifiers, they make it deadly for the player to be standing still for more than 2 seconds in the rooms they are in.
- Polyp: Yellow Mythos'es flying polyps, monsters that are invisible from a distance, only materialising once they're right next to the player.
- Byakhee: Another yellow Mythos staple, chasing enemies that move in a lizard & frog-like fashion.
- Siren: My favourite enemy in design, sirens are stationary, with their babies roaming rooms passively. If the player approaches them too much, they start screaming, and their babies turn aggressive. Walking in front of them is an insta-kill.
- Genes: The sirens' babies.
- Peepers: Stationary rotating advertisment machines that have turned hostile, frying the player's brain if they are directly within the peepers' rotating sight.
Title: Prottain
Link
Level: Weak
Description: MUUUUSCLLLLEEEE! "Prottains" are Level 5 WIND Pyro beefcakes, that have exactly 500 ATK/DEF. Ay the start of each Battle Phase, they gain 500 more ATK/DEF, which will keep stacking. As you can imagine, beatdown is the way to go.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 5/5
- Style: 4/5
- Difficulty: 4/5
- Ace/Signature Card: Prottain Brawn
- Tag-friendly: Sure
Description: MUUUUSCLLLLEEEE! "Prottains" are Level 5 WIND Pyro beefcakes, that have exactly 500 ATK/DEF. Ay the start of each Battle Phase, they gain 500 more ATK/DEF, which will keep stacking. As you can imagine, beatdown is the way to go.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 5/5
- Style: 4/5
- Difficulty: 4/5
- Ace/Signature Card: Prottain Brawn
- Tag-friendly: Sure
THEME:
- They're inspired by Cinema Summary's review of "Sweet Home", and how he called the protein monster "beefcake".
- The name is a mix of "attain" and "protein".
Title: Eternal Pravda
Link
Level: Average
Description: An archetype of EARTH 900-1300 AD Slavic neo-Christians, trapped in an alternate dimension by their Outer Entity, as a testament to their faith. All the maindeck monsters have the effect to banish 2 "Eternal Pravda" cards from your GY, and then Tribute themselves, to free-Synchro Summon a monster with the same Level as the tributed monster had on the field (but its effects are negated). The Synchros all give Xyz Monsters using them as materials the effect to shuffle cards from the GY into the Deck. Finally, the archetype triggers effects when cards are shuffled from the GY into the Deck by a Xyz Monster's effect.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 1/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 2/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Outer Entity of the Eternal Pravda - Shabb-Ka
- Tag-friendly: Sure
THEME:
- Shabb-Ka was the pagan deity worshipped by the initial Slavic folk. When the byzantine emissaries came to convert them to Christianity, Shabb-Ka was amused by it, and trapped them in the Eternal Pravda, waiting to see how long it took for them to forsake Christianity in a world where neither death nor life exist.
- Inspired by Stephen King's the Langoliers.
Description: An archetype of EARTH 900-1300 AD Slavic neo-Christians, trapped in an alternate dimension by their Outer Entity, as a testament to their faith. All the maindeck monsters have the effect to banish 2 "Eternal Pravda" cards from your GY, and then Tribute themselves, to free-Synchro Summon a monster with the same Level as the tributed monster had on the field (but its effects are negated). The Synchros all give Xyz Monsters using them as materials the effect to shuffle cards from the GY into the Deck. Finally, the archetype triggers effects when cards are shuffled from the GY into the Deck by a Xyz Monster's effect.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 1/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 2/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Outer Entity of the Eternal Pravda - Shabb-Ka
- Tag-friendly: Sure
THEME:
- Shabb-Ka was the pagan deity worshipped by the initial Slavic folk. When the byzantine emissaries came to convert them to Christianity, Shabb-Ka was amused by it, and trapped them in the Eternal Pravda, waiting to see how long it took for them to forsake Christianity in a world where neither death nor life exist.
- Inspired by Stephen King's the Langoliers.
Title: Cu'O'Ng Thi
Link
Level: Average
Description: A Xyz Summoning Level 2 EARTH Zombie archetype, "Cu'O'Ng Thi" are taiwanese jiangshi gals. All of them share the ability to resurrect hopt if they are detached from a Zombie Xyz Monster as a material. The archetype also heavily focuses on "Violet Crystal", one of the old-school Equip Spells, that gives +300/+300 on its respective Type, from the first boosters of the game.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 0/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 3/5
- Grind: 2/5
- Readability: 4/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Cu'O'Ng Thi Yuan Mei
- Tag-friendly: Nah
Description: A Xyz Summoning Level 2 EARTH Zombie archetype, "Cu'O'Ng Thi" are taiwanese jiangshi gals. All of them share the ability to resurrect hopt if they are detached from a Zombie Xyz Monster as a material. The archetype also heavily focuses on "Violet Crystal", one of the old-school Equip Spells, that gives +300/+300 on its respective Type, from the first boosters of the game.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 0/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 3/5
- Grind: 2/5
- Readability: 4/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Cu'O'Ng Thi Yuan Mei
- Tag-friendly: Nah
Title: Cry of the Banshees
Level: Weak
Description: A Token-Summoning Deck partly inspired from the trap "Broken Line", "Bashees" are a series, not an archetype, utilizing Traps to restrict the opponent's plays and also Summon 2000 ATK Tokens.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 1/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Gloom Banshee
- Tag-friendly: Nah
Description: A Token-Summoning Deck partly inspired from the trap "Broken Line", "Bashees" are a series, not an archetype, utilizing Traps to restrict the opponent's plays and also Summon 2000 ATK Tokens.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 1/5
- Disruption: 2/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 1/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 4/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Gloom Banshee
- Tag-friendly: Nah
Title: Baháʼà - the Higher Existence
Level: Advanced
Description: Based the Baháʼà faith, "BaháʼÃ" are a Ritual deck. The common effect of all monsters is that they can drop their ATK/DEF to 0 to permagain targeting and destruction protection, essentially achieving "higher states of being".
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 2/5
- Ace/Signature Card: Malifested Baháʼà of Personal Emptiness
- Tag-friendly: Sure
THEME:
- The Baháʼà faith supports the existence of one God, worshipped by various religions despite their different forms, accepting all of them. Needless to say, I made their one god a lovecraftian abomination.
- According to the faith, angels are humans who have abandoned all evil. Abandoning evil has also removed a large part of what made them human to begin with, including the capacity to be good. As a result "BaháʼÃ" have largely become emotionless cenobites that resemble artificial intelligences more than beings with free will.
- Reducing their ATK/DEF to 0 is referring to them abandoning their humanity completely.
- Their transcendance into basically machines is the reason the Rituals are Machine-Type.
- "Plain of Exaltation" is intentionally spelled like "plain" instead of "plane".
- "Baháʼà Suppremasy" is also intentionally spelled like "suppression".
- "Baháʼà Anti-Life" is a reference to Darkseid's "anti-life equation" from the Superman comics.
- "Personal Apotheosis" is named after the "Personal God" that the Baháʼà religion believes in.
- "Malifestation of Selflessness" is meant to be taken literally. They have abandoned their "selves", it's not a positive aspect.
- All the Level 4s have 1000 DEF, the Level 8s 2k, and so on.
- The rituals all have an additional scaling effect they can trigger.
Description: Based the Baháʼà faith, "BaháʼÃ" are a Ritual deck. The common effect of all monsters is that they can drop their ATK/DEF to 0 to permagain targeting and destruction protection, essentially achieving "higher states of being".
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 3/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 2/5
- Ace/Signature Card: Malifested Baháʼà of Personal Emptiness
- Tag-friendly: Sure
THEME:
- The Baháʼà faith supports the existence of one God, worshipped by various religions despite their different forms, accepting all of them. Needless to say, I made their one god a lovecraftian abomination.
- According to the faith, angels are humans who have abandoned all evil. Abandoning evil has also removed a large part of what made them human to begin with, including the capacity to be good. As a result "BaháʼÃ" have largely become emotionless cenobites that resemble artificial intelligences more than beings with free will.
- Reducing their ATK/DEF to 0 is referring to them abandoning their humanity completely.
- Their transcendance into basically machines is the reason the Rituals are Machine-Type.
- "Plain of Exaltation" is intentionally spelled like "plain" instead of "plane".
- "Baháʼà Suppremasy" is also intentionally spelled like "suppression".
- "Baháʼà Anti-Life" is a reference to Darkseid's "anti-life equation" from the Superman comics.
- "Personal Apotheosis" is named after the "Personal God" that the Baháʼà religion believes in.
- "Malifestation of Selflessness" is meant to be taken literally. They have abandoned their "selves", it's not a positive aspect.
- All the Level 4s have 1000 DEF, the Level 8s 2k, and so on.
- The rituals all have an additional scaling effect they can trigger.
Title: Meat Apostles
Description: Based on Zoroastrianism, "Meat Apostles" are an archetype of Level 5 Pendulum FIRE Fairies. They all have the restriction that they cannot be Pendulum Summoned in the 3 middle columns, but they all have effects specifically working with the 3 middle columns, meaning there are column switching shenanigans in there. The deck is a combination of beatdown with control.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 5/5
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Meat Apostle Ashavah Gore
- Tag-friendly: No
THEME:
- They are Level 5s in reference to "Warworgs", who were inspired by Nietzsche's philosophy, which in turn was largely based on zoroastrianism.
- All of them have 1600 DEF. For some reason.
Title: Heavenly Vermin
Description: An army of LIGHT Insect locusts that can trigger effects when there are 3 cards with the same name as them (not original names listed) on the field, and who can Special Summon themselves from the hand by "marking" an unmarked face-up Spell/Trap with a Vermin Counter (the counters don't do anything beyond that). If it goes undisrupted, the Deck can go pretty nuts with its ATKs, with various bonuses affecting monsters with the same name on the field. The deck plays a lot with name manipulation.
Deck example link
STATS:
- Battle Focus: 4/5
- Removal: 2/5
- Disruption: 0/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 1/5
- Consistency: 1/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Hive Infiltrator
- Tag-friendly: No
Title: Bastet's Sect
Description: WATER and WIND Beast-Warriors with a Level series theme, these egyptian catgirls have 2 mechanics: 1)A free Special from hand if there is a monster (not necessairly a "Bastet's Sect" or even in your control) with exactly 1 higher Level. 2)Triggering an effect when there are monsters of exactly 1 higher AND 1 lower level on the field.
STATS:
- Battle Focus: 0/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 0/5
- Readability: 3/5
- Style: 3/5
- Difficulty: 2/5
- Ace/Signature Card: Bastet's Sect Ragdoll
- Tag-friendly: Yes
Title: Deapth Lights
Description: A rank 4 WATER archetype, "Deapth Lights" share the following common effects: 1)Return 1 face-up banished card into the Deck and do X. 2)Banish this card from your GY, Set 1 archetype Spell/Trap from the GY but it can't be activated this turn. It's my newest creation so I'm still experimenting with ratios and Spell/Trap effects, but overall I'm satisfied until now.
STATS:
- Battle Focus: 1/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 2/5
- Difficulty: 2/5
- Ace/Signature Card: Deapth Light Disappearance
- Tag-friendly: Yes
THEME:
- "Deapth Lights" are named after lost ships of the past 2 centuries.
- In their original concept (and the reason they are Zombie monsters) they were named after irl missing child cases. The idea was that the abyss of the "Deapths" was an ecosystem form of afterlife where no light exists, and the missing children that ended up there were lost forever in the vast dark, eventually devoured by giant underwater monsters. Since they were already dead though, they were simply digested over centuries, gradually turning into the "Deapth Lights", which the abyssal leviathans then released from inside them, using their lights to attract more lost children to feed upon. Seeing how the yu-gi-oh community loses its mind if I so much as show Serena in panties though, I decided to tone it down a little, so random ship references it is.
- I don't think I need to mention it after the above paragraph, but "Deapth Lights" is a wordplay on "depth" and "Dead Lights", inspired by Stephen King's IT.
Title: Balleroid
Description: An archetype of Level 4 Machine Russian android ballarinas. Their common mechanic is returning themselves to the hand to Special Summon another "Balleroid" from your hand and also triggering effects when they are Special Summoned from the hand by the effect of a "Balleroid" card. As a secondary theme, all the maindeck monsters force the opponent to disadvantage themselves (though they have a choice in exactly how the effect will resolve).
STATS:
- Battle Focus: 1/5
- Removal: 3/5
- Disruption: 2/5
- Lockdown: 0/5
- Advantage Generation: 1/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 5/5
- Style: 4/5
- Difficulty: 4/5
- Ace/Signature Card: Balleroid Krasnyy Orova
- Tag-friendly: Yes
- All "Balleroid" monsters except the Pendulums are named after real life Russian ballarinas + the Russian word for their primary color for the maindeck monsters or title for the extra deck monsters:
- Krasnyy Orova: Maria Alexandrova
- Sinyi Kondra: Marina Kondratyeva
- Belyy Kschess: Mathilde Kschessinska
- Zelenyy Maya: Maya Plisetskaya
- Korichnevyy Jen: Olga Preobajenska
- Chernyy Kurga: Ninel Kurgapkina
- Ledi Pavlova: Anna Pavlova
- Balletomane Avon: Galina Ulanova (younger version)
- Prima Nova: Galina Ulanova (golden years)
Title: Malifestation
Description: A Ritual Summon support archetype, based on Indonesian legends. "Malifests" focus on tributing monsters strictly from the field, triggering various bonuses from doing so. The Ritual Monsters of the archetype can all get boosted by using their specific Ritual Spells, and all have some minor burn effect.
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 0/5
- Lockdown: 2/5
- Advantage Generation: 1/5
- Versatility: 0/5
- Consistency: 1/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 4/5
- Style: 3/5
- Difficulty: 1/5
- Ace/Signature Card: Malifestation Conductor
- Tag-friendly: Yes
- Their actual lore is that a group of teenagers are intentionally trying to invoke the paranormal, for the shake of getting attention on social media. The group uses a summoning they found on the internet through some shady site, hoping to summon a spectre. Unknowningly, they ended up summoning a Singer of Cosmic Horrors, who posed as a ghost and tricked the teens into "malifesting" other evil spirits from across dimensions.
- "Malifestation" = "Malice" + "Manifestation"
- "Malifested King of Violence" is "Darkwood Berserker", in his latest form.
- "Matriarch of Sorrow" is a "kuntinalak".
- The archetype was largely inspired by the "Dreadout" franchise.
Title: Warworg
Level: Weak
Description: Werewolves themed after the philosophy of Nietzsche as adapted by Germans in WW2, "Warworgs" believe themselves to be the superior beings of their world. The archetype consists of Level 5 and Level 6 monsters, which use various tricks to allow you to Normal Summon them. The common mechanic of both Level 5&6es is that they cannot be destroyed by card effects. The Level 5s handle the tribute fodder and trigger effects when Specialled by "Warworg" cards (they can't trigger those on their own), while the Level 6 gain bonus effects from being Normal Summoned, and also share the ability to Special a "Warworg" from your GY by banishing monsters they destroy by battle.Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 1/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 0/5
- Readability: 4/5
- Style: 2/5
- Difficulty: 4/5
- Ace/Signature Card: Warworg Ubermensch
- Tag-friendly: Yes
THEME:- Nightzche: Nietzsche, obviously
- Crypto: Reference to the "Beyond-Man", which was the basis for "Superman".
- Zarathustra: An ancient Persian leader and philosopher, and also the protagonist of "thus spoke Zarathustra" that Nietzsche wrote, and where he expressed the idea of the "beyond-man".
- Faithdoomer: "God is dead. God remainds dead. And we have killed him."
- Gathas: Hymns composed by Zarathustra (supposedly)
- Ubermensch: The ideal nature man can reach, by distancing himself from the things holding him back, like religion.
- Aristocracy: The dominion of the betters (blood-based for the SS)
- Recurrence: Referring to the "Eternal recurrence", a core theme of the philosophy.
- Superiority: The SS'es belief of them being the aryan race, similar to the Warworgs. The difference is that the Warworgs try to turn others into their kind, with the werewolf bite, turning them too into superior beings (the effect of the Level 6 is supposed to transform the enemies into superior men, not resurrect the dead).
- Nihilism: A subversion of what Nietzsche intended for his philosophy, which was meant to fight Nihilism, but in the hands of the SS achieved exactly that.
Description: Werewolves themed after the philosophy of Nietzsche as adapted by Germans in WW2, "Warworgs" believe themselves to be the superior beings of their world. The archetype consists of Level 5 and Level 6 monsters, which use various tricks to allow you to Normal Summon them. The common mechanic of both Level 5&6es is that they cannot be destroyed by card effects. The Level 5s handle the tribute fodder and trigger effects when Specialled by "Warworg" cards (they can't trigger those on their own), while the Level 6 gain bonus effects from being Normal Summoned, and also share the ability to Special a "Warworg" from your GY by banishing monsters they destroy by battle.
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 1/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 0/5
- Readability: 4/5
- Style: 2/5
- Difficulty: 4/5
- Ace/Signature Card: Warworg Ubermensch
- Tag-friendly: Yes
- Nightzche: Nietzsche, obviously
- Crypto: Reference to the "Beyond-Man", which was the basis for "Superman".
- Zarathustra: An ancient Persian leader and philosopher, and also the protagonist of "thus spoke Zarathustra" that Nietzsche wrote, and where he expressed the idea of the "beyond-man".
- Faithdoomer: "God is dead. God remainds dead. And we have killed him."
- Gathas: Hymns composed by Zarathustra (supposedly)
- Ubermensch: The ideal nature man can reach, by distancing himself from the things holding him back, like religion.
- Aristocracy: The dominion of the betters (blood-based for the SS)
- Recurrence: Referring to the "Eternal recurrence", a core theme of the philosophy.
- Superiority: The SS'es belief of them being the aryan race, similar to the Warworgs. The difference is that the Warworgs try to turn others into their kind, with the werewolf bite, turning them too into superior beings (the effect of the Level 6 is supposed to transform the enemies into superior men, not resurrect the dead).
- Nihilism: A subversion of what Nietzsche intended for his philosophy, which was meant to fight Nihilism, but in the hands of the SS achieved exactly that.
Title: Fidelity
Link
Level: Weak
Description: A series of light warrior nuns, serving the “Grand Order” from above. The monsters follow the average formula of having 1 effect to Special Summon themselves, and 1 effect that triggers when they are tributed, similar to the “Darkwood”. The tributing is mostly handled by TCG cards.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 0/5
- Versatility: 1/5
- Consistency: 2/5
- Defenses: 1/5
- Recovery: 2/5
- Grind: 1/5
- Readability: 4/5
- Style: 1/5
- Difficulty: 2/5
- Ace/Signature Card: Gizmek Yata, The Gleaming Vanguard
- Tag-friendly: No
Title: Song of the Cosmos
Link
Level: Weak
Description: A collection of all my “Singer of Cosmic Horrors” archetype sub-type, which have received support of their own as a Deck. The deck is pretty versatile, but I’m still working with the Extra Deck consistency. As you can guess, the main advantage of the Deck is that it can use resources from all the Entity-supporting decks I have made in the past, including “Vurko”, “Darkwood”, “Grand Order” and others. Following the pattern of the original Entities by Konami, the Deck tries to utilize Fusion, Synchro and Xyz. I’m not sure yet how powerful the deck is, as I’m still working out its kinks.
Deck example Link
STATS:
- Battle Focus: 2/5
- Removal: 2/5
- Disruption: 2/5
- Lockdown: 2/5
- Advantage Generation: 2/5
- Versatility: 5/5
- Consistency: 2/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 2/5
- Readability: 1/5
- Style: 5/5
- Difficulty: 1/5
- Ace/Signature Card: Outer Entity Growth
- Tag-friendly: Yes
- The “Singers of Cosmic Horrors” monsters are alien priestesses in the Court of Azzathoth, singing to keep him asleep and not destroying the universe (basic Lovecraft Lore).
Title: Steelmolts
Link
Level: Average
Description: The “Steelmolts” are Fire Insect scorpions, which can Tribute themselves to Summon their exoskeletons as animated Fire Machine Tokens (1700 ATK), along with triggering another unique effect for each. The Deck is minorly Link-based, though most of your cards will follow the singular theme of using self-tributing to trigger various effects.
Deck example link
STATS:
- Battle Focus: 3/5 ("Steelmolt" can go nuts with damage output if you have the Field Spell)
- Removal: 2/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 2/5
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 2/5 (The Tokens can have battle/effect Protection, and the Effect monsters can dodge Targets thanks to the Field (kinda))
- Recovery: 2/5
- Grind: 1/5
- Readability: 3/5
- Style: 4/5
- Difficulty: 4/5
- Ace/Signature Card: Steelmolt Melder
- Tag-friendly: No
Title: Allmity Court
Link
Level: Weak
Description: The “Allmity” are a small archetype of Insect Pendulum monsters, themed after the American court system. The main mechanic is Specialling monsters from the Pendulum Zone, triggering various effects off that, giving you access to plenty of removal options.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 1/5
- Consistency: 1/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5 (the texts are all super simple, but there are no common sentences that are just copy-pasted)
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Allmity Prosecutor
- Tag-friendly: No
THEME:- The name is a wordplay of “Allmighty” and “mites”.
- The Deck is themed after the American Supreme Court system, with driders. (I tried to find images of half-human hybrids of various insects, but unfortunately the vast majority were of driders. “Injury”, “Supreme” and “Allmity Order” were the only non-driders I could find.)
- You might have noticed my deep appreciation for “Pendulum Switch” and its infinite versatility in the “Dreaquean Party” deck as well, with “Dreaquean Nap Time” basically being an archetypal version of it. Well, this time we have an entire archetype working with its mechanic! (and we’re still running the original X3 as well)
- The archetype has an obsession with the number 600. Not only do all the effects translate to 600 stat changes of something (like 600 LP gaining, 600 ATK/DEF nerfing for the opponent’s monsters etc), but the monsters themselves all have a difference of exactly 600 between their ATK and DEF. Even the links’s ATKs are all multiples of 600.
Link
Level: Weak
Description: The “Allmity” are a small archetype of Insect Pendulum monsters, themed after the American court system. The main mechanic is Specialling monsters from the Pendulum Zone, triggering various effects off that, giving you access to plenty of removal options.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 1/5
- Versatility: 1/5
- Consistency: 1/5
- Defenses: 2/5
- Recovery: 2/5
- Grind: 2/5
- Readability: 3/5 (the texts are all super simple, but there are no common sentences that are just copy-pasted)
- Style: 3/5
- Difficulty: 3/5
- Ace/Signature Card: Allmity Prosecutor
- Tag-friendly: No
- The name is a wordplay of “Allmighty” and “mites”.
- The Deck is themed after the American Supreme Court system, with driders. (I tried to find images of half-human hybrids of various insects, but unfortunately the vast majority were of driders. “Injury”, “Supreme” and “Allmity Order” were the only non-driders I could find.)
- You might have noticed my deep appreciation for “Pendulum Switch” and its infinite versatility in the “Dreaquean Party” deck as well, with “Dreaquean Nap Time” basically being an archetypal version of it. Well, this time we have an entire archetype working with its mechanic! (and we’re still running the original X3 as well)
- The archetype has an obsession with the number 600. Not only do all the effects translate to 600 stat changes of something (like 600 LP gaining, 600 ATK/DEF nerfing for the opponent’s monsters etc), but the monsters themselves all have a difference of exactly 600 between their ATK and DEF. Even the links’s ATKs are all multiples of 600.
Title: Orcess
Link
Level: Average
Description: Having collected a few images too many of green chicks in my images folder, I decided to turn my old “Junior Orcess” and “Senior Orcess” into a small archetype. The main mechanic is related to your monsters not dealing battle damage, triggering various effects, and as a secondary theme, discarding cards as costs.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 1/5
- Disruption: 1/5
- Lockdown: 0/5
- Advantage Generation: 0/5
- Versatility: 2/5
- Consistency: 2/5
- Defenses: 1/5
- Recovery: 1/5
- Grind: 1/5
- Readability: 5/5
- Style: 2/5
- Difficulty: 5/5
- Ace/Signature Card: Junior Orcess
- Tag-friendly: No
Title: Gravebirth
Link
Level: Average
Description: The evolution of “Gravemind” from below. All the "Graveborns" are Level/Rank 8 DARK Plants, locking you to that Level/Rank during the turn you use them. All the maindeck mosnters have 2 effects: 1)A generic summoning condition. 2)A self-reanimation whenever you Special a DARK Plant (that will need to be Level/Rank 8 due to their restriction) from the GY. They’re basically a Rank 8 Xyz Deck, and Dangers! compliment them well.
Deck example link
STATS:
- Battle Focus: 2/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 2/5
- Advantage Generation: 2/5 (basically your one Specialled Plant from the GY becomes ALL the Plants in your GY)
- Versatility: 2/5
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 4/5
- Grind: 3/5
- Readability: 5/5
- Style: 2/5
- Difficulty: 5/5
- Ace/Signature Card: Graveborn Mastix
- Tag-friendly: No
THEME:- Their names are latin variations of the word “scream” or “pain”.
- “Graveborn” are humans reanimated by the “Gravemind” fungi, unable to die and suffering eternally as the mushrooms grow off their corpses.
- Their names are latin variations of the word “scream” or “pain”.
- “Graveborn” are humans reanimated by the “Gravemind” fungi, unable to die and suffering eternally as the mushrooms grow off their corpses.
Title: Toxoplasma
Link
Level: Weak
Description: Slime monsters. The common mechanic of the monsters is: 1)“Gains 200 ATK for each “Slime” Normal Monster in your GY." 2)"If this card battles a monster, after damage calculation: Destroy that monster.”. “Toxoplasmas” use the 3 “Slime” Normal Monsters (“Change Slime”, “Humanoid Slime” and the recently recruited “Slime Toad”) as ammunition, triggering a variety of effects. They act more as a Rank 4 engine, and they take full advantage of the “Slime” Normal Monster status.
Deck example link
STATS:
- Battle Focus: 3/5
- Removal: 3/5
- Disruption: 1/5
- Lockdown: 1/5
- Advantage Generation: 3/5
- Versatility: 3/5
- Consistency: 3/5
- Defenses: 2/5
- Recovery: 3/5
- Grind: 3/5
- Readability: 5/5
- Style: 4/5
- Difficulty: 3/5
- Ace/Signature Card: Toxoplasma Tachyzoite
- Tag-friendly: Yes
Level: Weak
Description: Slime monsters. The common mechanic of the monsters is: 1)“Gains 200 ATK for each “Slime” Normal Monster in your GY." 2)"If this card battles a monster, after damage calculation: Destroy that monster.”. “Toxoplasmas” use the 3 “Slime” Normal Monsters (“Change Slime”, “Humanoid Slime” and the recently recruited “Slime Toad”) as ammunition, triggering a variety of effects. They act more as a Rank 4 engine, and they take full advantage of the “Slime” Normal Monster status.
Deck example link
THEME:- Themed after the acidity of slimes, and “the Blob” movie from the 80s, and the “Toxoplasmosis” disease, every single one of their names is a pun (with the best one being naturally “Toxoplasma Kono Idaski Da!”, which doesn’t actually play well with the rest of the deck, but it’s super fun).
- Themed after the acidity of slimes, and “the Blob” movie from the 80s, and the “Toxoplasmosis” disease, every single one of their names is a pun (with the best one being naturally “Toxoplasma Kono Idaski Da!”, which doesn’t actually play well with the rest of the deck, but it’s super fun).
Title: Triangle of Doom
Link
Level: Weak
Description: With obvious inspirations from the Bermuda Triangle and “Hazy Flame”s as a prototype, “Triangle’s” is a series instead of an archetype, consisting of Level/Rank 6 WATERS. Their gimmick is that if an opponent’s effect that targets them were to resolve in a column with no Spells/Traps of theirs, that effect is automatically negated. The difference from “Hazy Flames” is that you are basically baiting your opponent, making them Set/Activate cards in your monsters’ columns so they can do their targeting effect, only for you to chain MST or something similar, getting rid of 2 cards for the price of 1, as the targeting effect fizzles.
Deck example link
STATS:
- Battle Focus: 1/5
- Removal: 3/5
- Disruption: 3/5
- Lockdown: 1/5
- Advantage Generation: 0/5
- Versatility: 0/5 (1 Rank 6 Xyz per turn is about all you’ll get)
- Consistency: 3/5
- Defenses: 3/5
- Recovery: 1/5
- Grind: 1/5
- Readability: 4/5
- Style: 2/5
- Difficulty: 4/5
- Ace/Signature Card: Triangle’s Bake-Kujira
- Tag-friendly: Yes
No mention of Dark Priscilla's Decks.
ReplyDeleteThat brainworm would be located under “Blacklist”.
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